Player count system for dungeons fix, item rarity + value re-rolling (Two-handed) fix

Improvements & Adjustments

  • Fixed the player count system for dungeons - @Snow
  • Fixed wrong bonus values by value re-rollers for two-handed weapons - @zbian
  • Fixed a quick rarity issue - @zbian

For the first fix, this does means you can enter + do dungeons now since they actually start!! However I'll highlight some main bugs which'll be fixed at some point before you lose too many of your marbles:

  • Mob/trash spawns aren't scattered/spawning in their correct positions, instead they'll stack up on top of each other.
  • There's a SpawnPoint issue right now where the player is spawning to any spawn point, rather than the first SpawnPoint. Meaning you could go in a dungeon and end up spawning halfway through it.
  • If you die you'll still take damage while in your gravestone, which means the adds/whatever could spawn trap you pretty hard. Also paired with this the "immunity" buff you receive from respawning isn't working, so get spawn trapped MW2 demolition style.
  • When you finish a dungeon/raid you'll receive every single item on that loot table, rather than it being weighted + filtered.

https://cdn.discordapp.com/attachments/1289540855463677992/1418281959167234140/image.png?ex=68cd8d81&is=68cc3c01&hm=df50f12158af73c409b73784d264f115af0dcb859420805f94f02d9d7b9a4a18&

Last updated Sep 18, 2025
Player count system for dungeons fix, item rarity + value re-rolling (Two-handed) fix — Lith MS2