Quest portals and more bug fixes
Improvements & Adjustments
- Summons Quest portals when it's available
- Fixed the macro issue with skills where they wouldn't load on entering the game
- Fixed the Death Buff duration, was due to an integer overflow
- Added Limit-break (It's currently hidden because of the Xml)
- SmartPush implemented (Auto-fishing, auto-performing, auto-gather etc.) (Note: This currently doesn't support toggling on and off if the prestige is Level 70)
- Handling of SaleAutoFishing and SalePlayInstrument on GameEvents
- Implemented Dynamic Channel loading. So if a channel becomes unavailable, it'll remove the option for users to enter sad channel, similar thing if it becomes available.
SoonTM
- Working on a website overhaul + dedicated launcher, pics below (not the final design!!!!!!!!)
PR links
https://github.com/AngeloTadeucci/Maple2/pull/471 https://github.com/AngeloTadeucci/Maple2/pull/472 https://github.com/AngeloTadeucci/Maple2/pull/474 https://github.com/AngeloTadeucci/Maple2/pull/475 https://github.com/AngeloTadeucci/Maple2/pull/478