Placed skills (ground-targeted AoEs) now correctly push/pull from the skill's location instead of the caster's position, including vortex-type skills that pull enemies toward a point
Added defensive damage reduction from buffs
Skills with a detonation delay now properly wait before triggering instead of firing immediately
Skill animations now properly clean up when they end, preventing conditional buffs from staying active indefinitely
Bug Fixes
Fixed instant one-shot effects (e.g. SP recovery on hit) being delayed by ~1 second, causing them to never trigger on rapid-fire skills
Fixed conditional buff stacks not triggering their effects when the activation condition was met after the stacks were already full
Fixed SP/EP recovery effects incorrectly dealing 1 HP damage
Fixed instant buff skills losing their buffs when moving during the cast animation
Fixed shield buffs crashing the server when depleted during damage calculation
Fixed NPC movement crashes caused by invalid vectors
Fixed NPC-guided player pathing causing players to walk forever
Fixed skills with splash delay lasting longer than intended