Death Persistence & Skill Fixes (keep reporting them)

New Features

  • Added kill-cam slowdown effect on PvP round end
  • Death now persists across relog. If you die and relog, you'll still be dead with a tombstone instead of reviving for free
  • GearScore now displays correctly for offline players in guild, party, and character lists

Improvements & Adjustments

  • PvP arena buff system overhauled. Spectators, consumable restrictions, passive class buffs, and the revenge mechanic now all work through the proper buff system
  • Wizard's Ice Cream Time destruction damage should now work correctly
  • Server migrations (map changes, dungeon entry, cross-channel warps) should no longer show a "disconnected" error. If you still see this, please report it!

Bug Fixes

  • Fixed passive class buffs being stripped when entering PvP (e.g. Berserker's Dark Aura, causing Dark Might and Dark Breaker to be greyed out)
  • Fixed PvP battle statistics only showing the current season instead of all-time records
  • Fixed certain debuffs (like Scathing Light, Purifying Light, Assassin's Mark) not applying to bosses
  • Fixed some AoE skills hitting at the wrong time (e.g. Little Meteor explosion triggering immediately instead of at the end)
  • Fixed Wizard's Perfect Combustion buff chain not triggering correctly

What's Next

  • New splash art logo coming soon!
  • We now have 122 automated skill tests covering 8 classes, which means fewer regressions when we fix things. That said, we need your help! Go crazy testing your favorite class and if something feels off, please create a bug report
  • We're working on a roadmap that we plan to share soon™
Last updated Mar 21, 2026
Death Persistence & Skill Fixes (keep reporting them) — Lith MS2