Death Persistence & Skill Fixes (keep reporting them)
New Features
Added kill-cam slowdown effect on PvP round end
Death now persists across relog. If you die and relog, you'll still be dead with a tombstone instead of reviving for free
GearScore now displays correctly for offline players in guild, party, and character lists
Improvements & Adjustments
PvP arena buff system overhauled. Spectators, consumable restrictions, passive class buffs, and the revenge mechanic now all work through the proper buff system
Wizard's Ice Cream Time destruction damage should now work correctly
Server migrations (map changes, dungeon entry, cross-channel warps) should no longer show a "disconnected" error. If you still see this, please report it!
Bug Fixes
Fixed passive class buffs being stripped when entering PvP (e.g. Berserker's Dark Aura, causing Dark Might and Dark Breaker to be greyed out)
Fixed PvP battle statistics only showing the current season instead of all-time records
Fixed certain debuffs (like Scathing Light, Purifying Light, Assassin's Mark) not applying to bosses
Fixed some AoE skills hitting at the wrong time (e.g. Little Meteor explosion triggering immediately instead of at the end)
Fixed Wizard's Perfect Combustion buff chain not triggering correctly
What's Next
New splash art logo coming soon!
We now have 122 automated skill tests covering 8 classes, which means fewer regressions when we fix things. That said, we need your help! Go crazy testing your favorite class and if something feels off, please create a bug report
We're working on a roadmap that we plan to share soon™