# Mob AI Overhaul & Dungeon Fixes

New Features

  • Mob summon mechanics now actually work. Bosses and mobs that summon adds can spawn multiple at once, with delay, count caps, position offsets, and proper cleanup when the summoner dies
  • Map shake/wobble effects (vibrate entities) now persist their visible/hidden state per field, so players joining mid-event see the correct state instead of a stale one
  • Queen Bean Arena fully functional!

Improvements & Adjustments

  • Big mob AI overhaul: a new unified system handles mob animations, movement, and combat together. Mobs should feel less stiff and transition between states more reliably
  • Mobs no longer spam the same ability back-to-back, ability cooldowns are now respected
  • Death-triggered AI behaviors (boss death announcements, despawning summons, etc.) now run when a mob dies, instead of being cut off the moment they hit zero HP
  • AoE attacks now land in front of the mob casting them, instead of overshooting past the target
  • Summoned mobs and ground-impact attacks no longer clip through the floor when the caster is below ground level
  • AI no longer interrupts active skill casts mid-cast, and idle attack loops no longer block AI from running
  • AI conditions tied to player count, idle/battle state, and shield-break events now work, so mobs with shield mechanics react properly when their shield is broken
  • Dungeon room timers can now actually be modified by triggers and AI scripts (adding or removing time with optional notifications).
  • NPC dialogue can now gate on dungeon clear and reward counts, fixing dialogue conditions that depended on dungeon completion progress

Bug Fixes

  • Fixed Jump Height and Mount Speed showing each other's values in the stats display
  • Fixed dungeon migration using stale state when entering, re-entering the lobby, or resetting, which could break encounters under certain conditions
  • Added a working Exit handler for the dungeon reward screen, so leaving after rewards now returns you to your map and channel properly
  • Fixed bold formatting leaking out of /commands into chat, causing every subsequent chat line to appear bold
  • Fixed new characters being saved with a CreationTime of 1970-01-01 instead of the actual creation date
Last updated May 8, 2026
# Mob AI Overhaul & Dungeon Fixes — Lith MS2