Dark Descent, Beginner Class, Dungeon Missions & Skip Tutorial
New Features
Dark Descent with rankings. Please note that this is going to be pretty jank because mob AI isn't fully fleshed out, however 1-30 is clearable.
Dungeon missions. The F – S rank grades you see at the end of a dungeon with their own objectives, also mails rewards!
Dungeon Helper. You'll now be able to sign up as an expert when you've done 10 or more dungeon runs. This'll allow you to join lobbies "newbies" advertise in the chat using the "Get Help" function.
Dungeon Extra Reward Tickets. More rewards past weekly cap.
Dungeon difficulty scales with party size.
Beginner class, now selectable on character create.
Skip Tutorial button. You'll now have the option to skip the tutorial when you create a character with a cool button. This will jumpstart you to level 10 with a starter pack, for now this only applies to: Beginner, Runeblader, Striker, and SoulBinder. The rest will be added in the future.
Prestige perks
UI Scale floor 80% → 50%. This is mainly for people who use 4K screens/res.
Improvements & Adjustments
Dungeon deaths now respawn players at the nearest safe zone.
Dungeons revives are now handled properly, meaning some dungeons will limit your revives, some will disable meret revives entirely etc.
Trying to whisper an offline player will now show the "Cannot find user" message.
Character create blocks disabled jobs.
Setting your level via a potion or command will now: refresh dungeon limits, clears death penalty, and fully heals you.
Bug Fixes
Location-gated quests no longer tick in any map.
Guild capacity now grows with level.
Fixed Guild trophy progress notifications announcing the wrong tier in guild chat
PvP career stats now persist across seasons (Highest Score, Wins/Losses, Streaks, etc).
NPC vs NPC combat no longer push/pull each other, only players attacks apply those now.
Guaranteed-Hit skills are no longer dodgeable by high evasion targets.