Bug Fixing, Still a Lot More to Go

New Features

  • Added the jail system, including pulling weeds at Alikar to shorten a sentence
  • Objects you interact with can now spawn the monsters their data authors, so some of them fight back

Improvements & Adjustments

  • When a moderator removes something you uploaded, you now get an in-game mail naming what was taken down, why, and whether it came with a warning
  • Knockback now goes by each monster's own resistance instead of whether it is a boss and some dungeon adds can be pushed again
  • Server restarts now wait for everyone's character to finish saving instead of cutting the save short
  • Password reset emails and the reset page now tell you which account username they are for

Bug Fixes

  • Attribute points you allocate now stay applied instead of being wiped whenever your stats were recalculated (logging in, changing gear, gaining a buff, levelling up), and resetting them no longer pushes the stat below its base value
  • Ranked duels now revive both fighters between rounds, clear leftover damage over time before the result screen, and no longer hang when a round runs out the clock
  • Trades now save both sides together, closing a case where a crash shortly afterwards could duplicate whatever one side traded away
  • Revival invincibility now covers damage over time and hazard tiles, so dying in the Pyratalos lava no longer kills you again the moment you get up
  • Berserker's Bloodlust now heals for its intended amount inside PvP arenas instead of a fraction of it
  • Instruments no longer keep playing for everyone when their owner leaves or disconnects, and ensemble sign-ups no longer stay stuck on after you walk away
  • The party UI now updates for whoever sent the invite once a second member joins, instead of looking like you have no party until you relog
  • Quest and trophy objectives that could never tick now count, including kill counts tied to a specific map no longer accepting kills anywhere else
  • Quest items are now taken from you when you complete the quest
  • Monsters no longer walk across gaps in the map or through barriers meant to block them (Pyrros Fard p2)
  • Skill effects no longer stay active after the skill has visually ended
  • Fixed Assassin's Mirror Image: Dark Blade trap sitting inert for its whole duration and firing as it disappeared
  • Item rerolls no longer announce a max stat that was really your locked line being carried over
  • Quest items you pick up and carry can be set down again on maps that expect it, like the pizza in Golma Apartments, so you should no longer get stuck holding one
  • Old mail that showed as unread but never appeared in your mailbox is now readable, and expires normally afterwards
  • Fixed being unable to play with someone else's house pet, and the placeholder text those notices showed
Last updated Aug 14, 2026
Bug Fixing, Still a Lot More to Go | Lith MS2