Added the jail system, including pulling weeds at Alikar to shorten a sentence
Objects you interact with can now spawn the monsters their data authors, so some of them fight back
Improvements & Adjustments
When a moderator removes something you uploaded, you now get an in-game mail naming what was taken down, why, and whether it came with a warning
Knockback now goes by each monster's own resistance instead of whether it is a boss and some dungeon adds can be pushed again
Server restarts now wait for everyone's character to finish saving instead of cutting the save short
Password reset emails and the reset page now tell you which account username they are for
Bug Fixes
Attribute points you allocate now stay applied instead of being wiped whenever your stats were recalculated (logging in, changing gear, gaining a buff, levelling up), and resetting them no longer pushes the stat below its base value
Ranked duels now revive both fighters between rounds, clear leftover damage over time before the result screen, and no longer hang when a round runs out the clock
Trades now save both sides together, closing a case where a crash shortly afterwards could duplicate whatever one side traded away
Revival invincibility now covers damage over time and hazard tiles, so dying in the Pyratalos lava no longer kills you again the moment you get up
Berserker's Bloodlust now heals for its intended amount inside PvP arenas instead of a fraction of it
Instruments no longer keep playing for everyone when their owner leaves or disconnects, and ensemble sign-ups no longer stay stuck on after you walk away
The party UI now updates for whoever sent the invite once a second member joins, instead of looking like you have no party until you relog
Quest and trophy objectives that could never tick now count, including kill counts tied to a specific map no longer accepting kills anywhere else
Quest items are now taken from you when you complete the quest
Monsters no longer walk across gaps in the map or through barriers meant to block them (Pyrros Fard p2)
Skill effects no longer stay active after the skill has visually ended
Fixed Assassin's Mirror Image: Dark Blade trap sitting inert for its whole duration and firing as it disappeared
Item rerolls no longer announce a max stat that was really your locked line being carried over
Quest items you pick up and carry can be set down again on maps that expect it, like the pizza in Golma Apartments, so you should no longer get stuck holding one
Old mail that showed as unread but never appeared in your mailbox is now readable, and expires normally afterwards
Fixed being unable to play with someone else's house pet, and the placeholder text those notices showed