Damage Formulas Rebuilt, Dungeon Queue & Party Fixes

New Features

  • Added Dungeon Party Matching, so your party can queue up for a dungeon and get matched with others

Improvements & Adjustments

  • Damage has been rebuilt from the ground up: attack now scales from your stats using measured retail values, so every physical class hits for the right number at every level, and Beginners are no longer stuck dealing 2-3 damage regardless of their Strength
  • Damage bonuses that only come as a percentage now apply: Pierce, Physical and Magical Piercing, Total Damage, Bonus Boss Damage and every element and range bonus were adding nothing to your hits
  • Interact objects that require an item now check for it and consume it, so chests like Kumbawanka's Vault need a key each time instead of opening forever off a single one
  • Players on high ping connections should no longer get disconnected while changing maps
  • Rankings now load immediately after a server restart, so ranked portraits on interact objects render on your first visit instead of showing an empty frame

Bug Fixes

  • Fixed abandoned ranked duels being awarded to the wrong player, and the resulting rating change not saving at all
  • Fixed your PvP gear set bonuses being stripped at the end of each round, which dropped your max HP to about a third and made the round-end bar look like a heal
  • Fixed advancing your job leaving your old class's skills stuck on your hotbar with no way to cast them, and awakening resetting the skill build you had already paid for until your next relog
  • Fixed party invites and vote kicks ignoring their own rules: vote kicks passed unopposed below four members and a failed invite left you in a phantom solo party
  • Fixed kicks, leaving and leader changes failing silently instead of telling you why
  • Priest's Sanctuary now stays where you cast it when you step off, heals for its full duration instead of about half and placements floating above the floor on the Ludari Duel Arena
  • Fixed fall damage on maps that are supposed to have none, including Casa de Luna
  • Fixed the Poison Cave dungeon granting Shadow World buffs
  • Fixed Sanctum of the Sage's block puzzle being unsolvable and staying dark because its Lotus granted Inner Light to nothing
  • Fixed the Ludible Time Hall passcode gate opening on the first digit instead of the full code
  • Fixed losing your dungeon mount when a trigger teleported you within the same map, in places like Muros Studio
  • Fixed golden chest trophies being farmable by reopening one chest every 20 minutes
  • Fixed opening reward boxes counting toward the "Lighten Your Load" destroy trophy
  • Fixed black market listings selling twice, charging both buyers and mailing both the goods
  • Fixed guild funds, experience and member contribution being lost on a server crash, reverting every check-in, donation and quest reward
  • Fixed mobs turning to face you on attacks their scripts told them not to rotate for
  • Loading times should be improved across mail, housing and guild trophies
Last updated Aug 18, 2026
Damage Formulas Rebuilt, Dungeon Queue & Party Fixes | Lith MS2