Damage Formulas Rebuilt, Dungeon Queue & Party Fixes
New Features
Added Dungeon Party Matching, so your party can queue up for a dungeon and get matched with others
Improvements & Adjustments
Damage has been rebuilt from the ground up: attack now scales from your stats using measured retail values, so every physical class hits for the right number at every level, and Beginners are no longer stuck dealing 2-3 damage regardless of their Strength
Damage bonuses that only come as a percentage now apply: Pierce, Physical and Magical Piercing, Total Damage, Bonus Boss Damage and every element and range bonus were adding nothing to your hits
Interact objects that require an item now check for it and consume it, so chests like Kumbawanka's Vault need a key each time instead of opening forever off a single one
Players on high ping connections should no longer get disconnected while changing maps
Rankings now load immediately after a server restart, so ranked portraits on interact objects render on your first visit instead of showing an empty frame
Bug Fixes
Fixed abandoned ranked duels being awarded to the wrong player, and the resulting rating change not saving at all
Fixed your PvP gear set bonuses being stripped at the end of each round, which dropped your max HP to about a third and made the round-end bar look like a heal
Fixed advancing your job leaving your old class's skills stuck on your hotbar with no way to cast them, and awakening resetting the skill build you had already paid for until your next relog
Fixed party invites and vote kicks ignoring their own rules: vote kicks passed unopposed below four members and a failed invite left you in a phantom solo party
Fixed kicks, leaving and leader changes failing silently instead of telling you why
Priest's Sanctuary now stays where you cast it when you step off, heals for its full duration instead of about half and placements floating above the floor on the Ludari Duel Arena
Fixed fall damage on maps that are supposed to have none, including Casa de Luna
Fixed the Poison Cave dungeon granting Shadow World buffs
Fixed Sanctum of the Sage's block puzzle being unsolvable and staying dark because its Lotus granted Inner Light to nothing
Fixed the Ludible Time Hall passcode gate opening on the first digit instead of the full code
Fixed losing your dungeon mount when a trigger teleported you within the same map, in places like Muros Studio
Fixed golden chest trophies being farmable by reopening one chest every 20 minutes
Fixed opening reward boxes counting toward the "Lighten Your Load" destroy trophy
Fixed black market listings selling twice, charging both buyers and mailing both the goods
Fixed guild funds, experience and member contribution being lost on a server crash, reverting every check-in, donation and quest reward
Fixed mobs turning to face you on attacks their scripts told them not to rotate for
Loading times should be improved across mail, housing and guild trophies