Day & Night, Slow Debuffs Fixed, Boss Attacks Land Where They Should
New custom Features
Outdoor overworld maps now run through a day and night cycle, changing the lighting and background. A full day spans a real life hour. We plan to utilize this further to bring some more dynamic content. Please let us know your feedback!
Bug Fixes
Fixed slow debuffs stopping you completely instead of slowing you, and the same problem on attack speed, jump height, mount speed, defence and your primary stats
Fixed two speed or stat buffs stacking to less than they should, because the second one scaled off the boosted value instead of your base
Fixed the Home Bank and Home Doctor calls locking out for around eight hours instead of thirty seconds
Fixed characters showing a deletion nobody asked for, where clicking Delete removed the character with no way back
Dying while mounted now dismounts you, instead of leaving you riding with no tombstone and still mounted after revive
Balrog no longer strands himself in the air after a jump, which had lifted his hook sweep high enough to hit players standing safely on the pillars
Fixed boss ground-bomb volleys landing far past you, so the cluster now drops where you stood when the cast started and moving out of it dodges again
Fixed stationary boss wall-break attacks not breaking anything, which left the Icethorn Ridge escort unclearable behind intact ice walls
Summon Sword now respects its five second cooldown instead of firing on every strike that lands
Day & Night, Slow Debuffs Fixed, Boss Attacks Land Where They Should | Lith MS2