Day & Night, Slow Debuffs Fixed, Boss Attacks Land Where They Should

New custom Features

  • Outdoor overworld maps now run through a day and night cycle, changing the lighting and background. A full day spans a real life hour. We plan to utilize this further to bring some more dynamic content. Please let us know your feedback!

Bug Fixes

  • Fixed slow debuffs stopping you completely instead of slowing you, and the same problem on attack speed, jump height, mount speed, defence and your primary stats
  • Fixed two speed or stat buffs stacking to less than they should, because the second one scaled off the boosted value instead of your base
  • Fixed the Home Bank and Home Doctor calls locking out for around eight hours instead of thirty seconds
  • Fixed characters showing a deletion nobody asked for, where clicking Delete removed the character with no way back
  • Dying while mounted now dismounts you, instead of leaving you riding with no tombstone and still mounted after revive
  • Balrog no longer strands himself in the air after a jump, which had lifted his hook sweep high enough to hit players standing safely on the pillars
  • Fixed boss ground-bomb volleys landing far past you, so the cluster now drops where you stood when the cast started and moving out of it dodges again
  • Fixed stationary boss wall-break attacks not breaking anything, which left the Icethorn Ridge escort unclearable behind intact ice walls
  • Summon Sword now respects its five second cooldown instead of firing on every strike that lands
Last updated Aug 22, 2026
Day & Night, Slow Debuffs Fixed, Boss Attacks Land Where They Should | Lith MS2