Trophies, Combat Balance & NPCs

Improvements & Adjustments

  • Auto Fishing and Auto Play Instrument purchases now activate for their selected duration.
  • Trophy progress now recognizes mini-game wins, earned grades, Lapenshard fusions, boss participation, and NPC race requirements.
  • Damage bonuses and vulnerability effects now apply in the correct direction, while movement-speed modifiers round correctly alongside flat bonuses.
  • Map gravity changes now use each map's own baseline for consistent trigger behavior.

Bug Fixes

  • Fixed utility hits that are not attacks triggering on-hit effects against friendly targets.
  • Fixed delayed splash effects activating immediately when they should wait for their first interval.
  • Fixed individual drops ignoring job-specific weights and ungraded pet drops using Normal rarity.
  • Fixed trophy favourites not persisting for trophies without progress.
  • Fixed cutscene skipping leaving other active cutscenes running.
  • Fixed NPC revival behavior failing to spawn the follow-up body after defeat.
  • Fixed Madrakan Ramparts waves failing to advance the dungeon gauge when their scores were omitted.
  • Fixed dungeon party-size checks using the dungeon's configured maximum instead of the party that entered.
  • Fixed Frozen Temple torches activating before the dungeon started.
  • Fixed patrols getting stuck at navigation seams.
  • Stunned NPCs now stop moving, targeting, and casting until the stun ends.
  • Rotation-disabled NPCs no longer turn toward targets while attacking.
Last updated Aug 24, 2026
Trophies, Combat Balance & NPCs | Lith MS2