Improvements & Adjustments
- Auto Fishing and Auto Play Instrument purchases now activate for their selected duration.
- Trophy progress now recognizes mini-game wins, earned grades, Lapenshard fusions, boss participation, and NPC race requirements.
- Damage bonuses and vulnerability effects now apply in the correct direction, while movement-speed modifiers round correctly alongside flat bonuses.
- Map gravity changes now use each map's own baseline for consistent trigger behavior.
Bug Fixes
- Fixed utility hits that are not attacks triggering on-hit effects against friendly targets.
- Fixed delayed splash effects activating immediately when they should wait for their first interval.
- Fixed individual drops ignoring job-specific weights and ungraded pet drops using Normal rarity.
- Fixed trophy favourites not persisting for trophies without progress.
- Fixed cutscene skipping leaving other active cutscenes running.
- Fixed NPC revival behavior failing to spawn the follow-up body after defeat.
- Fixed Madrakan Ramparts waves failing to advance the dungeon gauge when their scores were omitted.
- Fixed dungeon party-size checks using the dungeon's configured maximum instead of the party that entered.
- Fixed Frozen Temple torches activating before the dungeon started.
- Fixed patrols getting stuck at navigation seams.
- Stunned NPCs now stop moving, targeting, and casting until the stun ends.
- Rotation-disabled NPCs no longer turn toward targets while attacking.
Trophies, Combat Balance & NPCs | Lith MS2