Attack Stats Fixed, Star Architect, Boss Mechanics

New Features

  • Added Home Commendation (Star Architect), and the home ranking boards now show real scores for the current and past seasons
  • Added empowerment revert, so the revert scroll can strip an empowerment back off a piece of gear for a meso cost
  • Placed furniture that spawns an NPC, like the Cyclone Fan, now works: it picks targets, pushes you without dealing damage, and turns with the block when you rotate it

Improvements & Adjustments

  • Updated English skill, NPC and dungeon names for more consistent naming, and revised dungeon descriptions
  • Added missing English item and equipment set names
  • Your attack now counts every source of STR, DEX, LUK and INT, not just the base your level gives you, so allocated stat points, gear, set bonuses and buffs all raise it
  • Empowerment's Maximum Weapon Attack percentage now scales your weapon attack instead of being ignored
  • Buffs and set bonuses that grant stats as a percentage now reach attack derivation and content stats, which restores 68 mount-speed lines and 98 STR/DEX/LUK/INT lines that were being dropped
  • Viewing an offline character now shows their real stats instead of a bare 10 attack and 0% on every percentage line
  • Rerolling item or pet attributes now counts toward trophies like "Necessary Qualities" and "Realizing Perfection"
  • Empowerment max rolls now reach the Discord game news channel and the website notice feed, not just in-game chat

Bug Fixes

  • Fixed quest dialogue closing and blocking progress when an answer returns to the same prompt
  • Fixed the Navigator and damage meter jumping to the center of the screen when cutscenes start or end with a custom UI scale
  • Fixed Wildfire dealing no damage
  • Fixed Holy Place flashing, vanishing, and healing on every tick
  • Fixed passive and persistent buffs like Ember, Barbecue Party, insignia, lapenshard, premium, guild, marriage and club staying gone after you revive
  • Fixed held skill casts resetting mid-animation before you release them
  • Fixed Assassin's Binding Punishment turning an NPC into an endless effect spawner when you died with it applied, which dropped everyone on the map to 0 FPS
  • Fixed the Gigantic Drill fight on Dumping Ground never ending when the boss died, so it only closed on the 10 minute failure timer
  • Fixed Blueshade Cave summons despawning within a second of spawning, and the boss and elite never gaining their stacking defense buffs
  • Pink Bean's guitar attack now installs its speakers at the arena points it was authored with, instead of dropping copies on nearby statues, and the speakers now stun the boss the way they should
  • Fixed NPC attacks that sit on an animation with no matching keyframe never firing at all, which covers 1,793 monster skills across the game
  • Fixed boss projectiles flying past you and never placing their ground effect, and their clusters no longer float on top of objects
  • Fixed looping boss effects like Cherry Hill's wind breath only playing on the first cycle
  • Fixed the Palace Undercroft lever stuns landing on players instead of the boss
  • Fixed prestige missions never resetting, prestige exp counting each rank-up twice, and the prestige reward being claimable at rank 0
  • Furniture on a forfeited plot now disappears for the player who forfeited it, instead of coming back on the next visit
  • Fixed the higher tier level 70 empowerment crystals rolling the lower tier's weaker stat ranges
  • Fixed the Navigator and damage meter jumping to the center of the screen when cutscenes start or end with a custom UI scale
Last updated Sep 5, 2026
Attack Stats Fixed, Star Architect, Boss Mechanics | Lith MS2