PvP Balance Pass, Dungeons Unblocked, Faster Map Loads

PvP Balance

This is our first balance pass! Every change below applies only in battlegrounds and arenas.

Thief

  • PvP weapon bonus attack raised from 21300 to 24800.

Knight

  • PvP weapon bonus attack lowered from 21300 to 17800.

Assassin

  • Dark Cloak now grants 1.5 seconds of invincibility when you activate it.

Striker

  • Fighting Spirit now lasts 3 seconds instead of 25.
  • Fighting Spirit now cools down in 10 seconds instead of 50, and costs 33 spirit instead of 100.
  • Vengeance is now a single stack at 20% damage, instead of stacking up to 12 times at 4% each.

Ludibrium Block arena

  • The piston traps now stun for 350ms instead of 699ms, and fire half as often.

Tell us how these feel. Thanks Violent and others for the suggestions!

Improvements & Adjustments

  • Actions the client already blocks while you are dead or in combat are now rejected by the server too, including channel changes, dye workshop warps, trophy reward claims, Maple Arena queueing and quest turn-ins.
  • Entering a map takes about half as long to process, faster map switching with more performance fixes to come.

Bug Fixes

  • Fixed in-map teleport portals doing nothing, which left the Winding Halls and Floating Worlds boss rooms unreachable and blocked several quest dungeons.
  • Fixed being able to place a furnishing you could not afford without paying for it.
  • Fixed the underwater battle in Divine Beast's Lair dropping players through the floor and warping them back up over and over.
  • Fixed dungeon entrance debuffs firing far too fast on arrival, which could kill you within a second of entering Emerald Prison, and boss room scripts racing for the first few seconds after the party arrives.
  • Fixed accepting/finishing certain quests teleporting you back to the map entrance instead of leaving you where you stood, affecting 27 quests including An Audience with Alvanos.
  • Fixed equipping a wardrobe outfit leaving items in slots that outfit does not fill, most visibly rings.
  • Fixed Exit Home putting you in the wrong place, and leaving a dye workshop or dungeon entered from your house sending you to the overworld instead of back home.
  • Fixed monsters that drop loot when struck dropping an item on every single hit.
  • Fixed a crash that could take a map down when a skill with no attack range was used.
Last updated Sep 16, 2026
PvP Balance Pass, Dungeons Unblocked, Faster Map Loads | Lith MS2