Monsters Fight Back, Boss Fixes & Enchant Costs
Arena Balance Round 3
Everything here only applies inside arenas.
All classes
- Arena stats now cap at level 80 and ignore attribute points.
- The arena buff now grants +100 accuracy, so evasion skills like Illusion and Teleport cause far fewer misses.
- Fixed Rank 2 skill buffs leaking into rank 1 skills.
Knight
- The PvP kit shield no longer has a Perfect Guard line.
Berserker
- Inhuman Endurance now activates below 50% HP instead of 30%.
- Dark Breaker no longer needs Dark Aura stacks and has an 18s cooldown.
Archer
- Ice Arrow now freezes on the 5th stack instead of the 4th.
- Frozen targets get 5s of Thawing, which blocks new Ice Arrow stacks, so freezes can't be chained.
- Bow Swing's arena bonus now triggers at 5 stacks.
Tell us how round 3 feels!
New Features
- Bloody Tear Ring now puts its wearer on the monsters' side, and Bloody Swirl Ring makes its wearer hostile to everyone but other wearers.
- Black Bean now rides the car he summons.
- Bosses now show their target marker on the player they're after.
Improvements & Adjustments
- Monsters hit from outside their sight now fight back, and nearby monsters that see the fight join in.
- Chaos raid bosses like Bjorn, Lukarax, Papulatus and the Pink Bean statues, plus 43 other NPCs, now run their real AI.
- Dismantling gear now pays onyx and chaos onyx by level, rarity and enchant level, so high-rarity gear returns much less onyx than before.
- Enchant costs now match the original game, mostly changing gear at level 50 and below and high-level crystal and chaos onyx costs.
- Club buffs now need a club member in your party on the same map.
- Spending or resetting skill points no longer puts removed skills back on your hotbar.
- Monsters that lose their target now walk home instead of attacking nothing.
- Monster skills now match the original game much more closely, including hitboxes that turn with the monster, one hit per target from overlapping zones, and no more melee through walls.
- Monsters now pick targets in each attack's intended order and skip stealthed players.
- Stunned monsters no longer get knocked around by later hits.
- Lapenshard stuns like Destruction Magic no longer bypass boss stun immunity, while slows now land on bosses.
- Monsters now attack at their real attack speed, and buffs to their attack speed or health now work.
- Monster movement got a big pass, including real air patrol speeds, patrols resuming after fights, Infernog's Battleship keeping its heading, and the Zakum raid lava wave rising again.
- Props now shake when hit even if they don't break.
- Cutscene speech bubbles now appear with their intended delays instead of all at once.
- NPCs lying or sitting, like Niya and Nico, no longer stand up when you talk to them.
- The Discord #faq now has a Troubleshooting section.
Bug Fixes
- Fixed Swap Outfits on a mannequin deleting your hair, face and face decal.
- Fixed 295 items, like the Black Emperor set and Snow Bell hats, showing no model on female characters.
- Fixed dying removing set bonuses and other permanent buffs.
- Fixed auto aggro triggering on mobs
- Fixed Hurricane Cutter leaving monsters stuck in the air.
- Fixed Ruthless Guile never dealing its extra hit on poisoned targets.
- Fixed party members in different houses showing as being in the same place.
- Fixed hazard blocks like lava hurting players standing clear of them.
- Fixed the Maple Guide not sending you back to a lesson after its first quest.
- Fixed collected mail attachments staying in your inbox until a channel change.
- Fixed The Jolly Crocker waves that could never end.
- Fixed the Kritias golden chest ring puzzle never starting.
- Fixed rotated trigger areas, like MapleCar Racing Circuit boost pads, not detecting players.
- Fixed Pink Bean's dancing tiles locking you in the dance indefinitely.
- Fixed Cusp of Life cannons firing at nothing, mobs attacking the player cannons, and wave timers sticking at 00:00.
- Fixed a batch of boss issues: Pamokan's hitbox and pillar stun, Van Corta's elevator, Griffin's chase, Devorak's orbs, Devia and Deron's missing attacks, Giant Pink Slime's late summons, Chaos Pink Bean's pogo pose, Pink Bean's chair climb, Blue Rook's soul beads, and missing hits on some boss attacks.
- Fixed Magmadog's fireballs, the Crisis in Henesys cannons and Epi's warning blocks.
- Fixed a bug where there were 'phantom hits' from mobs.
- Fixed Casse Mu attacking the friendly children instead of you.
- Fixed mobs spawning in the ground at Stonehill Dig Site, landing inside props, and spinning at some jump points.
- Fixed a bug where mobs that shouldn't be walking were walking.
- Fixed other players twitching while walking in one direction.