New UI Options, View Your Character in 3D on the Web & Pets
Arena Balance
A small Berserker follow-up after the last arena pass.
Berserker
- Dark Might now needs and consumes 5 Dark Aura stacks in battlegrounds and arenas.
- Dark Breaker still needs no stacks there, and no longer wipes them.
- Neither skill rolls the Surging Darkness proc there.
Tell us how it feels!
New Features
- Your FPS cap now holds steady, so a 120 cap gives a smooth 120 instead of a jittery 110.
- With VSync on, the game now runs at your monitor's refresh rate instead of stopping at 120.
- New Frame Rate Limit slider in Graphics options, from 30 to 300 FPS while VSync is off.
- New Graphics sliders for how smoothly distant characters and objects move.
- Home owners can set the weather in Interior Settings, from snow and rain to sandstorms and cherry blossoms.
- Pets got their big update: your summoned pet now follows you, fights beside you with auto-attack on, earns exp from your kills, levels up through Pet Fusion and evolves to a higher rarity at max level.
- Characters now have profile pages on lith.cat with a 3D model, gear, stats, trophies and Dark Descent, PvP and dungeon records, private until you make them public. This feature is still very much in WIP!
- The lith.cat rankings podium now shows the top players as 3D character busts.
- Windows players can try the experimental Vulkan renderer in the launcher settings for higher FPS, with some stutter expected on first launch and after driver updates.
Improvements & Adjustments
- Gathering, mining, farming and breeding on nodes one or two grades below your mastery now give the reduced mastery your life skill window showed.
- Lava, poison and swamp floors now hurt every 0.1 seconds on maps without their own timing, five times as often.
- Monsters now stop at closed gates and doors and path around them, and closed gates block attacks like walls do.
- Monster spawn areas now fill with whole groups of the right monsters, so Frostguards stay off Forsaken Fields' plain ice and Revoldic Dam has four Block Golem B pairs again.
- Monsters now wait their full respawn timer after the last kill instead of sometimes returning early.
- Monsters chasing you to cast a skill no longer back away up close, and fleeing monsters stop once far enough away.
- Monsters and pets now hop up and down cube steps instead of teleporting, and monsters move more smoothly and stop right away mid-fight.
- Monster volleys now respect their skill's target limit, and their ground hazards settle on top of block floors instead of sinking in.
- Running out of revives in a dungeon room now puts you in the dungeon lobby, still down but able to revive, instead of town.
- Dungeons without missions no longer show a score, grade or rank bonus.
- The dungeon reward window now shows your clear bonus, and the weekly bonus only on clears that reach a weekly milestone.
- Captured pets now come out Normal, Rare or Exceptional by taming difficulty, and no longer Epic or Legendary.
- Pets now appear at their proper size and no longer stutter while following you, and skinned pets now move and fight as their skin.
- The Pet Skin Crafting Scroll now works.
- Refreshing a buff now restarts its icon's countdown.
- L5: Eternal Arena's timer no longer restarts at 5 minutes when a boss drops to 5% HP.
- Your club buff now stays on while partied with an online clubmate anywhere, not just on your map.
- Items from crates, mushrooms and other interactive objects now pop out of the object itself.
- Busy maps should hitch less when players enter or take damage.
- Maple Guide lessons that send you home now finish loading once you have visited your home.
Bug Fixes
- NPCs on several class quest maps and in the Turka Boss Room should now stand on the floor, so report any still underground.
- Fixed Tria Battlefield getting stuck at its first mission, and other interactive objects never disappearing after use.
- Fixed the Moonlight Fortress cannon never breaking, which blocked the second cannon.
- Fixed Ishura getting stranded on the Terminus of Time platforms when he changed phase mid-hop.
- Fixed Biome Test Site and Zekeben Road failing their final round a minute in with time still on the clock.
- Fixed Winding Halls starting a second, pointless countdown after the fourth switch.
- Fixed Queen Bean Arena rounds never failing when the boss outlived the time limit.
- Fixed Katvan's Plague Fog in Lingering Darkness staying at its spawn instead of chasing players.
- Monsters should no longer land under the floor after jumping between ledges.
- Fixed lapenshard skills and items vanishing from your hotbar when you save or reset skills or change jobs.
- Fixed placed maids that could not be picked up, and you can no longer get a second copy of a maid you employ.
- Fixed visitors changing a home's background, lighting or camera.